THRUST 1: Direct Bioinspiration (systems utilizing biological materials, processes, and systems)
Bacterial computing and communication;Biometric security and privacy;Biosensing
Brain-computer and human-computer interface;Cellular and membrane computing
Chemical signaling and communication;DNA computing and memory
Energy harvesting from biological sources
Molecular assembly computing and communication;Physarum computing
THRUST 2: Indirect Bioinspiration (systems and application design upon biological principle, processes and mechanisms)
Amorphous computing;Artificial chemistry, immune systems, gene regulatory networks and life
Autonomous vehicle systems;Biological process and data analysis;Cellular automata
Chaotic systems;Computational epidemics;Cyber security, privacy and intelligence
Evolutionary computation;Healthcare;Intelligent systems;Internet of Things (IoT)
Mobile robotics;Modelling and simulation;Nature-inspired models and calculi
Neural networks/computation;Reaction-diffusion computing;Self-organization
Smart services and cities;Swarm intelligence
THRUST 3: Foundational Bioinspiration (biology and ICT evolving similar schemes and validity)
Adversarial modelling;Agent based models;Biological theory change and its impact on corresponding bioinspired technology
Cellularization;Costly signaling (Proof of work, stake, etc.);Deception
Evolution;Game theory;Identification of theoretical obstacles that prevent transition from biology to technology
Measures of validity and validation of methodology
Mechanistic adaptability of theories from philosophy of biology to technology
Natural kinds and species (i.e., classification of bioinspired technology)
Network theory
Recommender and verifier systems
Signaling games, equilibria and conventions
Smart contracts (Block chains, ICO, Governance)